/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_GlareFogGlowOperation.h" #include "MEM_guardedalloc.h" /* * 2D Fast Hartley Transform, used for convolution */ using fREAL = float; // returns next highest power of 2 of x, as well its log2 in L2 static unsigned int nextPow2(unsigned int x, unsigned int *L2) { unsigned int pw, x_notpow2 = x & (x - 1); *L2 = 0; while (x >>= 1) { ++(*L2); } pw = 1 << (*L2); if (x_notpow2) { (*L2)++; pw <<= 1; } return pw; } //------------------------------------------------------------------------------ // from FXT library by Joerg Arndt, faster in order bitreversal // use: r = revbin_upd(r, h) where h = N>>1 static unsigned int revbin_upd(unsigned int r, unsigned int h) { while (!((r ^= h) & h)) { h >>= 1; } return r; } //------------------------------------------------------------------------------ static void FHT(fREAL *data, unsigned int M, unsigned int inverse) { double tt, fc, dc, fs, ds, a = M_PI; fREAL t1, t2; int n2, bd, bl, istep, k, len = 1 << M, n = 1; int i, j = 0; unsigned int Nh = len >> 1; for (i = 1; i < (len - 1); i++) { j = revbin_upd(j, Nh); if (j > i) { t1 = data[i]; data[i] = data[j]; data[j] = t1; } } do { fREAL *data_n = &data[n]; istep = n << 1; for (k = 0; k < len; k += istep) { t1 = data_n[k]; data_n[k] = data[k] - t1; data[k] += t1; } n2 = n >> 1; if (n > 2) { fc = dc = cos(a); fs = ds = sqrt(1.0 - fc * fc); // sin(a); bd = n - 2; for (bl = 1; bl < n2; bl++) { fREAL *data_nbd = &data_n[bd]; fREAL *data_bd = &data[bd]; for (k = bl; k < len; k += istep) { t1 = fc * (double)data_n[k] + fs * (double)data_nbd[k]; t2 = fs * (double)data_n[k] - fc * (double)data_nbd[k]; data_n[k] = data[k] - t1; data_nbd[k] = data_bd[k] - t2; data[k] += t1; data_bd[k] += t2; } tt = fc * dc - fs * ds; fs = fs * dc + fc * ds; fc = tt; bd -= 2; } } if (n > 1) { for (k = n2; k < len; k += istep) { t1 = data_n[k]; data_n[k] = data[k] - t1; data[k] += t1; } } n = istep; a *= 0.5; } while (n < len); if (inverse) { fREAL sc = (fREAL)1 / (fREAL)len; for (k = 0; k < len; k++) { data[k] *= sc; } } } //------------------------------------------------------------------------------ /* 2D Fast Hartley Transform, Mx/My -> log2 of width/height, * nzp -> the row where zero pad data starts, * inverse -> see above */ static void FHT2D( fREAL *data, unsigned int Mx, unsigned int My, unsigned int nzp, unsigned int inverse) { unsigned int i, j, Nx, Ny, maxy; Nx = 1 << Mx; Ny = 1 << My; // rows (forward transform skips 0 pad data) maxy = inverse ? Ny : nzp; for (j = 0; j < maxy; j++) { FHT(&data[Nx * j], Mx, inverse); } // transpose data if (Nx == Ny) { // square for (j = 0; j < Ny; j++) { for (i = j + 1; i < Nx; i++) { unsigned int op = i + (j << Mx), np = j + (i << My); SWAP(fREAL, data[op], data[np]); } } } else { // rectangular unsigned int k, Nym = Ny - 1, stm = 1 << (Mx + My); for (i = 0; stm > 0; i++) { #define PRED(k) (((k & Nym) << Mx) + (k >> My)) for (j = PRED(i); j > i; j = PRED(j)) { /* pass */ } if (j < i) { continue; } for (k = i, j = PRED(i); j != i; k = j, j = PRED(j), stm--) { SWAP(fREAL, data[j], data[k]); } #undef PRED stm--; } } SWAP(unsigned int, Nx, Ny); SWAP(unsigned int, Mx, My); // now columns == transposed rows for (j = 0; j < Ny; j++) { FHT(&data[Nx * j], Mx, inverse); } // finalize for (j = 0; j <= (Ny >> 1); j++) { unsigned int jm = (Ny - j) & (Ny - 1); unsigned int ji = j << Mx; unsigned int jmi = jm << Mx; for (i = 0; i <= (Nx >> 1); i++) { unsigned int im = (Nx - i) & (Nx - 1); fREAL A = data[ji + i]; fREAL B = data[jmi + i]; fREAL C = data[ji + im]; fREAL D = data[jmi + im]; fREAL E = (fREAL)0.5 * ((A + D) - (B + C)); data[ji + i] = A - E; data[jmi + i] = B + E; data[ji + im] = C + E; data[jmi + im] = D - E; } } } //------------------------------------------------------------------------------ /* 2D convolution calc, d1 *= d2, M/N - > log2 of width/height */ static void fht_convolve(fREAL *d1, const fREAL *d2, unsigned int M, unsigned int N) { fREAL a, b; unsigned int i, j, k, L, mj, mL; unsigned int m = 1 << M, n = 1 << N; unsigned int m2 = 1 << (M - 1), n2 = 1 << (N - 1); unsigned int mn2 = m << (N - 1); d1[0] *= d2[0]; d1[mn2] *= d2[mn2]; d1[m2] *= d2[m2]; d1[m2 + mn2] *= d2[m2 + mn2]; for (i = 1; i < m2; i++) { k = m - i; a = d1[i] * d2[i] - d1[k] * d2[k]; b = d1[k] * d2[i] + d1[i] * d2[k]; d1[i] = (b + a) * (fREAL)0.5; d1[k] = (b - a) * (fREAL)0.5; a = d1[i + mn2] * d2[i + mn2] - d1[k + mn2] * d2[k + mn2]; b = d1[k + mn2] * d2[i + mn2] + d1[i + mn2] * d2[k + mn2]; d1[i + mn2] = (b + a) * (fREAL)0.5; d1[k + mn2] = (b - a) * (fREAL)0.5; } for (j = 1; j < n2; j++) { L = n - j; mj = j << M; mL = L << M; a = d1[mj] * d2[mj] - d1[mL] * d2[mL]; b = d1[mL] * d2[mj] + d1[mj] * d2[mL]; d1[mj] = (b + a) * (fREAL)0.5; d1[mL] = (b - a) * (fREAL)0.5; a = d1[m2 + mj] * d2[m2 + mj] - d1[m2 + mL] * d2[m2 + mL]; b = d1[m2 + mL] * d2[m2 + mj] + d1[m2 + mj] * d2[m2 + mL]; d1[m2 + mj] = (b + a) * (fREAL)0.5; d1[m2 + mL] = (b - a) * (fREAL)0.5; } for (i = 1; i < m2; i++) { k = m - i; for (j = 1; j < n2; j++) { L = n - j; mj = j << M; mL = L << M; a = d1[i + mj] * d2[i + mj] - d1[k + mL] * d2[k + mL]; b = d1[k + mL] * d2[i + mj] + d1[i + mj] * d2[k + mL]; d1[i + mj] = (b + a) * (fREAL)0.5; d1[k + mL] = (b - a) * (fREAL)0.5; a = d1[i + mL] * d2[i + mL] - d1[k + mj] * d2[k + mj]; b = d1[k + mj] * d2[i + mL] + d1[i + mL] * d2[k + mj]; d1[i + mL] = (b + a) * (fREAL)0.5; d1[k + mj] = (b - a) * (fREAL)0.5; } } } //------------------------------------------------------------------------------ static void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2) { fREAL *data1, *data2, *fp; unsigned int w2, h2, hw, hh, log2_w, log2_h; fRGB wt, *colp; int x, y, ch; int xbl, ybl, nxb, nyb, xbsz, ybsz; bool in2done = false; const unsigned int kernelWidth = in2->getWidth(); const unsigned int kernelHeight = in2->getHeight(); const unsigned int imageWidth = in1->getWidth(); const unsigned int imageHeight = in1->getHeight(); float *kernelBuffer = in2->getBuffer(); float *imageBuffer = in1->getBuffer(); MemoryBuffer *rdst = new MemoryBuffer(COM_DT_COLOR, in1->getRect()); memset(rdst->getBuffer(), 0, rdst->getWidth() * rdst->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float)); // convolution result width & height w2 = 2 * kernelWidth - 1; h2 = 2 * kernelHeight - 1; // FFT pow2 required size & log2 w2 = nextPow2(w2, &log2_w); h2 = nextPow2(h2, &log2_h); // alloc space data1 = (fREAL *)MEM_callocN(3 * w2 * h2 * sizeof(fREAL), "convolve_fast FHT data1"); data2 = (fREAL *)MEM_callocN(w2 * h2 * sizeof(fREAL), "convolve_fast FHT data2"); // normalize convolutor wt[0] = wt[1] = wt[2] = 0.0f; for (y = 0; y < kernelHeight; y++) { colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR]; for (x = 0; x < kernelWidth; x++) { add_v3_v3(wt, colp[x]); } } if (wt[0] != 0.0f) { wt[0] = 1.0f / wt[0]; } if (wt[1] != 0.0f) { wt[1] = 1.0f / wt[1]; } if (wt[2] != 0.0f) { wt[2] = 1.0f / wt[2]; } for (y = 0; y < kernelHeight; y++) { colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR]; for (x = 0; x < kernelWidth; x++) { mul_v3_v3(colp[x], wt); } } // copy image data, unpacking interleaved RGBA into separate channels // only need to calc data1 once // block add-overlap hw = kernelWidth >> 1; hh = kernelHeight >> 1; xbsz = (w2 + 1) - kernelWidth; ybsz = (h2 + 1) - kernelHeight; nxb = imageWidth / xbsz; if (imageWidth % xbsz) { nxb++; } nyb = imageHeight / ybsz; if (imageHeight % ybsz) { nyb++; } for (ybl = 0; ybl < nyb; ybl++) { for (xbl = 0; xbl < nxb; xbl++) { // each channel one by one for (ch = 0; ch < 3; ch++) { fREAL *data1ch = &data1[ch * w2 * h2]; // only need to calc fht data from in2 once, can re-use for every block if (!in2done) { // in2, channel ch -> data1 for (y = 0; y < kernelHeight; y++) { fp = &data1ch[y * w2]; colp = (fRGB *)&kernelBuffer[y * kernelWidth * COM_NUM_CHANNELS_COLOR]; for (x = 0; x < kernelWidth; x++) { fp[x] = colp[x][ch]; } } } // in1, channel ch -> data2 memset(data2, 0, w2 * h2 * sizeof(fREAL)); for (y = 0; y < ybsz; y++) { int yy = ybl * ybsz + y; if (yy >= imageHeight) { continue; } fp = &data2[y * w2]; colp = (fRGB *)&imageBuffer[yy * imageWidth * COM_NUM_CHANNELS_COLOR]; for (x = 0; x < xbsz; x++) { int xx = xbl * xbsz + x; if (xx >= imageWidth) { continue; } fp[x] = colp[xx][ch]; } } // forward FHT // zero pad data start is different for each == height+1 if (!in2done) { FHT2D(data1ch, log2_w, log2_h, kernelHeight + 1, 0); } FHT2D(data2, log2_w, log2_h, kernelHeight + 1, 0); // FHT2D transposed data, row/col now swapped // convolve & inverse FHT fht_convolve(data2, data1ch, log2_h, log2_w); FHT2D(data2, log2_h, log2_w, 0, 1); // data again transposed, so in order again // overlap-add result for (y = 0; y < (int)h2; y++) { const int yy = ybl * ybsz + y - hh; if ((yy < 0) || (yy >= imageHeight)) { continue; } fp = &data2[y * w2]; colp = (fRGB *)&rdst->getBuffer()[yy * imageWidth * COM_NUM_CHANNELS_COLOR]; for (x = 0; x < (int)w2; x++) { const int xx = xbl * xbsz + x - hw; if ((xx < 0) || (xx >= imageWidth)) { continue; } colp[xx][ch] += fp[x]; } } } in2done = true; } } MEM_freeN(data2); MEM_freeN(data1); memcpy( dst, rdst->getBuffer(), sizeof(float) * imageWidth * imageHeight * COM_NUM_CHANNELS_COLOR); delete (rdst); } void GlareFogGlowOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) { int x, y; float scale, u, v, r, w, d; fRGB fcol; MemoryBuffer *ckrn; unsigned int sz = 1 << settings->size; const float cs_r = 1.0f, cs_g = 1.0f, cs_b = 1.0f; // temp. src image // make the convolution kernel rcti kernelRect; BLI_rcti_init(&kernelRect, 0, sz, 0, sz); ckrn = new MemoryBuffer(COM_DT_COLOR, &kernelRect); scale = 0.25f * sqrtf((float)(sz * sz)); for (y = 0; y < sz; y++) { v = 2.0f * (y / (float)sz) - 1.0f; for (x = 0; x < sz; x++) { u = 2.0f * (x / (float)sz) - 1.0f; r = (u * u + v * v) * scale; d = -sqrtf(sqrtf(sqrtf(r))) * 9.0f; fcol[0] = expf(d * cs_r); fcol[1] = expf(d * cs_g); fcol[2] = expf(d * cs_b); // linear window good enough here, visual result counts, not scientific analysis // w = (1.0f-fabs(u))*(1.0f-fabs(v)); // actually, Hanning window is ok, cos^2 for some reason is slower w = (0.5f + 0.5f * cosf(u * (float)M_PI)) * (0.5f + 0.5f * cosf(v * (float)M_PI)); mul_v3_fl(fcol, w); ckrn->writePixel(x, y, fcol); } } convolve(data, inputTile, ckrn); delete ckrn; }