/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_GlareGhostOperation.h" #include "COM_FastGaussianBlurOperation.h" namespace blender::compositor { static float smoothMask(float x, float y) { float t; x = 2.0f * x - 1.0f; y = 2.0f * y - 1.0f; if ((t = 1.0f - sqrtf(x * x + y * y)) > 0.0f) { return t; } return 0.0f; } void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) { const int qt = 1 << settings->quality; const float s1 = 4.0f / (float)qt, s2 = 2.0f * s1; int x, y, n, p, np; fRGB c, tc, cm[64]; float sc, isc, u, v, sm, s, t, ofs, scalef[64]; const float cmo = 1.0f - settings->colmod; MemoryBuffer gbuf(*inputTile); MemoryBuffer tbuf1(*inputTile); bool breaked = false; FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 0, 3); if (!breaked) { FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 1, 3); } if (isBraked()) { breaked = true; } if (!breaked) { FastGaussianBlurOperation::IIR_gauss(&tbuf1, s1, 2, 3); } MemoryBuffer tbuf2(tbuf1); if (isBraked()) { breaked = true; } if (!breaked) { FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 0, 3); } if (isBraked()) { breaked = true; } if (!breaked) { FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 1, 3); } if (isBraked()) { breaked = true; } if (!breaked) { FastGaussianBlurOperation::IIR_gauss(&tbuf2, s2, 2, 3); } ofs = (settings->iter & 1) ? 0.5f : 0.0f; for (x = 0; x < (settings->iter * 4); x++) { y = x & 3; cm[x][0] = cm[x][1] = cm[x][2] = 1; if (y == 1) { fRGB_rgbmult(cm[x], 1.0f, cmo, cmo); } if (y == 2) { fRGB_rgbmult(cm[x], cmo, cmo, 1.0f); } if (y == 3) { fRGB_rgbmult(cm[x], cmo, 1.0f, cmo); } scalef[x] = 2.1f * (1.0f - (x + ofs) / (float)(settings->iter * 4)); if (x & 1) { scalef[x] = -0.99f / scalef[x]; } } sc = 2.13; isc = -0.97; for (y = 0; y < gbuf.getHeight() && (!breaked); y++) { v = ((float)y + 0.5f) / (float)gbuf.getHeight(); for (x = 0; x < gbuf.getWidth(); x++) { u = ((float)x + 0.5f) / (float)gbuf.getWidth(); s = (u - 0.5f) * sc + 0.5f; t = (v - 0.5f) * sc + 0.5f; tbuf1.readBilinear(c, s * gbuf.getWidth(), t * gbuf.getHeight()); sm = smoothMask(s, t); mul_v3_fl(c, sm); s = (u - 0.5f) * isc + 0.5f; t = (v - 0.5f) * isc + 0.5f; tbuf2.readBilinear(tc, s * gbuf.getWidth() - 0.5f, t * gbuf.getHeight() - 0.5f); sm = smoothMask(s, t); madd_v3_v3fl(c, tc, sm); gbuf.writePixel(x, y, c); } if (isBraked()) { breaked = true; } } memset(tbuf1.getBuffer(), 0, tbuf1.getWidth() * tbuf1.getHeight() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float)); for (n = 1; n < settings->iter && (!breaked); n++) { for (y = 0; y < gbuf.getHeight() && (!breaked); y++) { v = ((float)y + 0.5f) / (float)gbuf.getHeight(); for (x = 0; x < gbuf.getWidth(); x++) { u = ((float)x + 0.5f) / (float)gbuf.getWidth(); tc[0] = tc[1] = tc[2] = 0.0f; for (p = 0; p < 4; p++) { np = (n << 2) + p; s = (u - 0.5f) * scalef[np] + 0.5f; t = (v - 0.5f) * scalef[np] + 0.5f; gbuf.readBilinear(c, s * gbuf.getWidth() - 0.5f, t * gbuf.getHeight() - 0.5f); mul_v3_v3(c, cm[np]); sm = smoothMask(s, t) * 0.25f; madd_v3_v3fl(tc, c, sm); } tbuf1.addPixel(x, y, tc); } if (isBraked()) { breaked = true; } } memcpy(gbuf.getBuffer(), tbuf1.getBuffer(), tbuf1.getWidth() * tbuf1.getHeight() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float)); } memcpy(data, gbuf.getBuffer(), gbuf.getWidth() * gbuf.getHeight() * COM_DATA_TYPE_COLOR_CHANNELS * sizeof(float)); } } // namespace blender::compositor