/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_GlareStreaksOperation.h" namespace blender::compositor { void GlareStreaksOperation::generate_glare(float *data, MemoryBuffer *input_tile, const NodeGlare *settings) { int x, y, n; uint nump = 0; float c1[4], c2[4], c3[4], c4[4]; float a, ang = DEG2RADF(360.0f) / float(settings->streaks); int size = input_tile->get_width() * input_tile->get_height(); int size4 = size * 4; bool breaked = false; MemoryBuffer tsrc(*input_tile); MemoryBuffer tdst(DataType::Color, input_tile->get_rect()); tdst.clear(); memset(data, 0, size4 * sizeof(float)); for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) { const float an = a + settings->angle_ofs; const float vx = cos(double(an)), vy = sin(double(an)); for (n = 0; n < settings->iter && (!breaked); n++) { const float p4 = pow(4.0, double(n)); const float vxp = vx * p4, vyp = vy * p4; const float wt = pow(double(settings->fade), double(p4)); /* Color-modulation amount relative to current pass. */ const float cmo = 1.0f - float(pow(double(settings->colmod), double(n) + 1)); float *tdstcol = tdst.get_buffer(); for (y = 0; y < tsrc.get_height() && (!breaked); y++) { for (x = 0; x < tsrc.get_width(); x++, tdstcol += 4) { /* First pass no offset, always same for every pass, exact copy, * otherwise results in uneven brightness, only need once. */ if (n == 0) { tsrc.read(c1, x, y); } else { c1[0] = c1[1] = c1[2] = 0; } tsrc.read_bilinear(c2, x + vxp, y + vyp); tsrc.read_bilinear(c3, x + vxp * 2.0f, y + vyp * 2.0f); tsrc.read_bilinear(c4, x + vxp * 3.0f, y + vyp * 3.0f); /* Modulate color to look vaguely similar to a color spectrum. */ c2[1] *= cmo; c2[2] *= cmo; c3[0] *= cmo; c3[1] *= cmo; c4[0] *= cmo; c4[2] *= cmo; tdstcol[0] = 0.5f * (tdstcol[0] + c1[0] + wt * (c2[0] + wt * (c3[0] + wt * c4[0]))); tdstcol[1] = 0.5f * (tdstcol[1] + c1[1] + wt * (c2[1] + wt * (c3[1] + wt * c4[1]))); tdstcol[2] = 0.5f * (tdstcol[2] + c1[2] + wt * (c2[2] + wt * (c3[2] + wt * c4[2]))); tdstcol[3] = 1.0f; } if (is_braked()) { breaked = true; } } memcpy(tsrc.get_buffer(), tdst.get_buffer(), sizeof(float) * size4); } float *sourcebuffer = tsrc.get_buffer(); float factor = 1.0f / float(6 - settings->iter); for (int i = 0; i < size4; i += 4) { madd_v3_v3fl(&data[i], &sourcebuffer[i], factor); data[i + 3] = 1.0f; } tdst.clear(); memcpy(tsrc.get_buffer(), input_tile->get_buffer(), sizeof(float) * size4); nump++; } } } // namespace blender::compositor