/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_GlareStreaksOperation.h" #include "BLI_math.h" namespace blender::compositor { void GlareStreaksOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) { int x, y, n; unsigned int nump = 0; float c1[4], c2[4], c3[4], c4[4]; float a, ang = DEG2RADF(360.0f) / (float)settings->streaks; int size = inputTile->getWidth() * inputTile->getHeight(); int size4 = size * 4; bool breaked = false; MemoryBuffer tsrc(*inputTile); MemoryBuffer tdst(DataType::Color, inputTile->get_rect()); tdst.clear(); memset(data, 0, size4 * sizeof(float)); for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) { const float an = a + settings->angle_ofs; const float vx = cos((double)an), vy = sin((double)an); for (n = 0; n < settings->iter && (!breaked); n++) { const float p4 = pow(4.0, (double)n); const float vxp = vx * p4, vyp = vy * p4; const float wt = pow((double)settings->fade, (double)p4); const float cmo = 1.0f - (float)pow((double)settings->colmod, (double)n + 1); // colormodulation amount relative to current pass float *tdstcol = tdst.getBuffer(); for (y = 0; y < tsrc.getHeight() && (!breaked); y++) { for (x = 0; x < tsrc.getWidth(); x++, tdstcol += 4) { // first pass no offset, always same for every pass, exact copy, // otherwise results in uneven brightness, only need once if (n == 0) { tsrc.read(c1, x, y); } else { c1[0] = c1[1] = c1[2] = 0; } tsrc.readBilinear(c2, x + vxp, y + vyp); tsrc.readBilinear(c3, x + vxp * 2.0f, y + vyp * 2.0f); tsrc.readBilinear(c4, x + vxp * 3.0f, y + vyp * 3.0f); // modulate color to look vaguely similar to a color spectrum c2[1] *= cmo; c2[2] *= cmo; c3[0] *= cmo; c3[1] *= cmo; c4[0] *= cmo; c4[2] *= cmo; tdstcol[0] = 0.5f * (tdstcol[0] + c1[0] + wt * (c2[0] + wt * (c3[0] + wt * c4[0]))); tdstcol[1] = 0.5f * (tdstcol[1] + c1[1] + wt * (c2[1] + wt * (c3[1] + wt * c4[1]))); tdstcol[2] = 0.5f * (tdstcol[2] + c1[2] + wt * (c2[2] + wt * (c3[2] + wt * c4[2]))); tdstcol[3] = 1.0f; } if (isBraked()) { breaked = true; } } memcpy(tsrc.getBuffer(), tdst.getBuffer(), sizeof(float) * size4); } float *sourcebuffer = tsrc.getBuffer(); float factor = 1.0f / (float)(6 - settings->iter); for (int i = 0; i < size4; i += 4) { madd_v3_v3fl(&data[i], &sourcebuffer[i], factor); data[i + 3] = 1.0f; } tdst.clear(); memcpy(tsrc.getBuffer(), inputTile->getBuffer(), sizeof(float) * size4); nump++; } } } // namespace blender::compositor