/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_GlareThresholdOperation.h" #include "BLI_math.h" #include "IMB_colormanagement.h" namespace blender::compositor { GlareThresholdOperation::GlareThresholdOperation() { this->addInputSocket(DataType::Color, ResizeMode::FitAny); this->addOutputSocket(DataType::Color); this->m_inputProgram = nullptr; } void GlareThresholdOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { NodeOperation::determineResolution(resolution, preferredResolution); resolution[0] = resolution[0] / (1 << this->m_settings->quality); resolution[1] = resolution[1] / (1 << this->m_settings->quality); } void GlareThresholdOperation::initExecution() { this->m_inputProgram = this->getInputSocketReader(0); } void GlareThresholdOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { const float threshold = this->m_settings->threshold; this->m_inputProgram->readSampled(output, x, y, sampler); if (IMB_colormanagement_get_luminance(output) >= threshold) { output[0] -= threshold; output[1] -= threshold; output[2] -= threshold; output[0] = MAX2(output[0], 0.0f); output[1] = MAX2(output[1], 0.0f); output[2] = MAX2(output[2], 0.0f); } else { zero_v3(output); } } void GlareThresholdOperation::deinitExecution() { this->m_inputProgram = nullptr; } } // namespace blender::compositor