/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_GlareThresholdOperation.h" #include "BLI_math.h" GlareThresholdOperation::GlareThresholdOperation(): NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputProgram = NULL; } void GlareThresholdOperation::initExecution() { this->inputProgram = this->getInputSocketReader(0); } void GlareThresholdOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { this->inputProgram->read(color, x, y, sampler, inputBuffers); if ((0.212671f*color[0] + 0.71516f*color[1] + 0.072169f*color[2]) >= threshold) { color[0] -= threshold, color[1] -= threshold, color[2] -= threshold; color[0] = MAX2(color[0], 0.f); color[1] = MAX2(color[1], 0.f); color[2] = MAX2(color[2], 0.f); } else color[0] = color[1] = color[2] = 0.f; } void GlareThresholdOperation::deinitExecution() { this->inputProgram = NULL; }