/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" #include "DNA_light_types.h" namespace blender::compositor { class GlareThresholdOperation : public MultiThreadedOperation { private: /** * \brief Cached reference to the input_program */ SocketReader *input_program_; /** * \brief settings of the glare node. */ const NodeGlare *settings_; public: GlareThresholdOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_glare_settings(const NodeGlare *settings) { settings_ = settings; } void determine_canvas(const rcti &preferred_area, rcti &r_area) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor