/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_IDMaskOperation.h" namespace blender::compositor { IDMaskOperation::IDMaskOperation() { this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Value); flags_.complex = true; flags_.can_be_constant = true; } void *IDMaskOperation::initialize_tile_data(rcti *rect) { void *buffer = get_input_operation(0)->initialize_tile_data(rect); return buffer; } void IDMaskOperation::execute_pixel(float output[4], int x, int y, void *data) { MemoryBuffer *input_buffer = (MemoryBuffer *)data; const int buffer_width = input_buffer->get_width(); float *buffer = input_buffer->get_buffer(); int buffer_index = (y * buffer_width + x); output[0] = (roundf(buffer[buffer_index]) == object_index_) ? 1.0f : 0.0f; } void IDMaskOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input = inputs[0]; const int width = BLI_rcti_size_x(&area); for (int y = area.ymin; y < area.ymax; y++) { float *out = output->get_elem(area.xmin, y); const float *in = input->get_elem(area.xmin, y); const float *row_end = out + width * output->elem_stride; while (out < row_end) { out[0] = (roundf(in[0]) == object_index_) ? 1.0f : 0.0f; in += input->elem_stride; out += output->elem_stride; } } } } // namespace blender::compositor