/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_IDMaskOperation.h" IDMaskOperation::IDMaskOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_VALUE); this->setComplex(true); } void *IDMaskOperation::initializeTileData(rcti *rect) { void *buffer = getInputOperation(0)->initializeTileData(rect); return buffer; } void IDMaskOperation::executePixel(float output[4], int x, int y, void *data) { MemoryBuffer *input_buffer = (MemoryBuffer *)data; const int buffer_width = input_buffer->getWidth(); float *buffer = input_buffer->getBuffer(); int buffer_index = (y * buffer_width + x); output[0] = (roundf(buffer[buffer_index]) == this->m_objectIndex) ? 1.0f : 0.0f; }