/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class IDMaskOperation : public MultiThreadedOperation { private: float object_index_; public: IDMaskOperation(); void *initialize_tile_data(rcti *rect) override; void execute_pixel(float output[4], int x, int y, void *data) override; void set_object_index(float object_index) { object_index_ = object_index; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor