/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ImageOperation.h" #include "BKE_scene.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" namespace blender::compositor { BaseImageOperation::BaseImageOperation() { image_ = nullptr; buffer_ = nullptr; image_float_buffer_ = nullptr; image_byte_buffer_ = nullptr; image_user_ = nullptr; imagewidth_ = 0; imageheight_ = 0; framenumber_ = 0; image_depth_buffer_ = nullptr; depth_buffer_ = nullptr; number_of_channels_ = 0; rd_ = nullptr; view_name_ = nullptr; } ImageOperation::ImageOperation() : BaseImageOperation() { this->add_output_socket(DataType::Color); } ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation() { this->add_output_socket(DataType::Value); } ImageDepthOperation::ImageDepthOperation() : BaseImageOperation() { this->add_output_socket(DataType::Value); } ImBuf *BaseImageOperation::get_im_buf() { ImBuf *ibuf; ImageUser iuser = *image_user_; if (image_ == nullptr) { return nullptr; } /* local changes to the original ImageUser */ if (BKE_image_is_multilayer(image_) == false) { iuser.multi_index = BKE_scene_multiview_view_id_get(rd_, view_name_); } ibuf = BKE_image_acquire_ibuf(image_, &iuser, nullptr); if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) { BKE_image_release_ibuf(image_, ibuf, nullptr); return nullptr; } return ibuf; } void BaseImageOperation::init_execution() { ImBuf *stackbuf = get_im_buf(); buffer_ = stackbuf; if (stackbuf) { image_float_buffer_ = stackbuf->rect_float; image_byte_buffer_ = stackbuf->rect; image_depth_buffer_ = stackbuf->zbuf_float; if (stackbuf->zbuf_float) { depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y); } imagewidth_ = stackbuf->x; imageheight_ = stackbuf->y; number_of_channels_ = stackbuf->channels; } } void BaseImageOperation::deinit_execution() { image_float_buffer_ = nullptr; image_byte_buffer_ = nullptr; BKE_image_release_ibuf(image_, buffer_, nullptr); if (depth_buffer_) { delete depth_buffer_; depth_buffer_ = nullptr; } } void BaseImageOperation::determine_canvas(const rcti & /*preferred_area*/, rcti &r_area) { ImBuf *stackbuf = get_im_buf(); r_area = COM_AREA_NONE; if (stackbuf) { BLI_rcti_init(&r_area, 0, stackbuf->x, 0, stackbuf->y); } BKE_image_release_ibuf(image_, stackbuf, nullptr); } static void sample_image_at_location( ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4]) { if (ibuf->rect_float) { switch (sampler) { case PixelSampler::Nearest: nearest_interpolation_color(ibuf, nullptr, color, x, y); break; case PixelSampler::Bilinear: bilinear_interpolation_color(ibuf, nullptr, color, x, y); break; case PixelSampler::Bicubic: bicubic_interpolation_color(ibuf, nullptr, color, x, y); break; } } else { uchar byte_color[4]; switch (sampler) { case PixelSampler::Nearest: nearest_interpolation_color(ibuf, byte_color, nullptr, x, y); break; case PixelSampler::Bilinear: bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y); break; case PixelSampler::Bicubic: bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y); break; } rgba_uchar_to_float(color, byte_color); if (make_linear_rgb) { IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace); } } } void ImageOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { int ix = x, iy = y; if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) { zero_v4(output); } else if (ix < 0 || iy < 0 || ix >= buffer_->x || iy >= buffer_->y) { zero_v4(output); } else { sample_image_at_location(buffer_, x, y, sampler, true, output); } } void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { output->copy_from(buffer_, area, true); } void ImageAlphaOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float tempcolor[4]; if (image_float_buffer_ == nullptr && image_byte_buffer_ == nullptr) { output[0] = 0.0f; } else { tempcolor[3] = 1.0f; sample_image_at_location(buffer_, x, y, sampler, false, tempcolor); output[0] = tempcolor[3]; } } void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { output->copy_from(buffer_, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0); } void ImageDepthOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler /*sampler*/) { if (image_depth_buffer_ == nullptr) { output[0] = 0.0f; } else { if (x < 0 || y < 0 || x >= this->get_width() || y >= this->get_height()) { output[0] = 0.0f; } else { int offset = y * get_width() + x; output[0] = image_depth_buffer_[offset]; } } } void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span /*inputs*/) { if (depth_buffer_) { output->copy_from(depth_buffer_, area); } else { output->fill(area, COM_VALUE_ZERO); } } } // namespace blender::compositor