/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ImageOperation.h" #include "BKE_scene.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" namespace blender::compositor { BaseImageOperation::BaseImageOperation() { this->m_image = nullptr; this->m_buffer = nullptr; this->m_imageFloatBuffer = nullptr; this->m_imageByteBuffer = nullptr; this->m_imageUser = nullptr; this->m_imagewidth = 0; this->m_imageheight = 0; this->m_framenumber = 0; this->m_depthBuffer = nullptr; depth_buffer_ = nullptr; this->m_numberOfChannels = 0; this->m_rd = nullptr; this->m_viewName = nullptr; } ImageOperation::ImageOperation() : BaseImageOperation() { this->addOutputSocket(DataType::Color); } ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation() { this->addOutputSocket(DataType::Value); } ImageDepthOperation::ImageDepthOperation() : BaseImageOperation() { this->addOutputSocket(DataType::Value); } ImBuf *BaseImageOperation::getImBuf() { ImBuf *ibuf; ImageUser iuser = *this->m_imageUser; if (this->m_image == nullptr) { return nullptr; } /* local changes to the original ImageUser */ if (BKE_image_is_multilayer(this->m_image) == false) { iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName); } ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, nullptr); if (ibuf == nullptr || (ibuf->rect == nullptr && ibuf->rect_float == nullptr)) { BKE_image_release_ibuf(this->m_image, ibuf, nullptr); return nullptr; } return ibuf; } void BaseImageOperation::initExecution() { ImBuf *stackbuf = getImBuf(); this->m_buffer = stackbuf; if (stackbuf) { this->m_imageFloatBuffer = stackbuf->rect_float; this->m_imageByteBuffer = stackbuf->rect; this->m_depthBuffer = stackbuf->zbuf_float; if (stackbuf->zbuf_float) { depth_buffer_ = new MemoryBuffer(stackbuf->zbuf_float, 1, stackbuf->x, stackbuf->y); } this->m_imagewidth = stackbuf->x; this->m_imageheight = stackbuf->y; this->m_numberOfChannels = stackbuf->channels; } } void BaseImageOperation::deinitExecution() { this->m_imageFloatBuffer = nullptr; this->m_imageByteBuffer = nullptr; BKE_image_release_ibuf(this->m_image, this->m_buffer, nullptr); if (depth_buffer_) { delete depth_buffer_; depth_buffer_ = nullptr; } } void BaseImageOperation::determine_canvas(const rcti &UNUSED(preferred_area), rcti &r_area) { ImBuf *stackbuf = getImBuf(); r_area = COM_AREA_NONE; if (stackbuf) { BLI_rcti_init(&r_area, 0, stackbuf->x, 0, stackbuf->y); } BKE_image_release_ibuf(this->m_image, stackbuf, nullptr); } static void sampleImageAtLocation( ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4]) { if (ibuf->rect_float) { switch (sampler) { case PixelSampler::Nearest: nearest_interpolation_color(ibuf, nullptr, color, x, y); break; case PixelSampler::Bilinear: bilinear_interpolation_color(ibuf, nullptr, color, x, y); break; case PixelSampler::Bicubic: bicubic_interpolation_color(ibuf, nullptr, color, x, y); break; } } else { unsigned char byte_color[4]; switch (sampler) { case PixelSampler::Nearest: nearest_interpolation_color(ibuf, byte_color, nullptr, x, y); break; case PixelSampler::Bilinear: bilinear_interpolation_color(ibuf, byte_color, nullptr, x, y); break; case PixelSampler::Bicubic: bicubic_interpolation_color(ibuf, byte_color, nullptr, x, y); break; } rgba_uchar_to_float(color, byte_color); if (make_linear_rgb) { IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace); } } } void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { int ix = x, iy = y; if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) { zero_v4(output); } else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) { zero_v4(output); } else { sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output); } } void ImageOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { output->copy_from(m_buffer, area, true); } void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float tempcolor[4]; if (this->m_imageFloatBuffer == nullptr && this->m_imageByteBuffer == nullptr) { output[0] = 0.0f; } else { tempcolor[3] = 1.0f; sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor); output[0] = tempcolor[3]; } } void ImageAlphaOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { output->copy_from(m_buffer, area, 3, COM_DATA_TYPE_VALUE_CHANNELS, 0); } void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { if (this->m_depthBuffer == nullptr) { output[0] = 0.0f; } else { if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) { output[0] = 0.0f; } else { int offset = y * getWidth() + x; output[0] = this->m_depthBuffer[offset]; } } } void ImageDepthOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span UNUSED(inputs)) { if (depth_buffer_) { output->copy_from(depth_buffer_, area); } else { output->fill(area, COM_VALUE_ZERO); } } } // namespace blender::compositor