/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ImageOperation.h" #include "BLI_listbase.h" #include "DNA_image_types.h" #include "BKE_image.h" #include "BKE_scene.h" #include "BLI_math.h" extern "C" { # include "RE_pipeline.h" # include "RE_shader_ext.h" # include "RE_render_ext.h" # include "IMB_imbuf.h" # include "IMB_imbuf_types.h" # include "IMB_colormanagement.h" } BaseImageOperation::BaseImageOperation() : NodeOperation() { this->m_image = NULL; this->m_buffer = NULL; this->m_imageFloatBuffer = NULL; this->m_imageByteBuffer = NULL; this->m_imageUser = NULL; this->m_imagewidth = 0; this->m_imageheight = 0; this->m_framenumber = 0; this->m_depthBuffer = NULL; this->m_numberOfChannels = 0; this->m_rd = NULL; this->m_viewName = NULL; } ImageOperation::ImageOperation() : BaseImageOperation() { this->addOutputSocket(COM_DT_COLOR); } ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation() { this->addOutputSocket(COM_DT_VALUE); } ImageDepthOperation::ImageDepthOperation() : BaseImageOperation() { this->addOutputSocket(COM_DT_VALUE); } ImBuf *BaseImageOperation::getImBuf() { ImBuf *ibuf; ImageUser iuser = *this->m_imageUser; if (this->m_image == NULL) return NULL; /* local changes to the original ImageUser */ if (BKE_image_is_multilayer(this->m_image) == false) iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName); ibuf = BKE_image_acquire_ibuf(this->m_image, &iuser, NULL); if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) { BKE_image_release_ibuf(this->m_image, ibuf, NULL); return NULL; } return ibuf; } void BaseImageOperation::initExecution() { ImBuf *stackbuf = getImBuf(); this->m_buffer = stackbuf; if (stackbuf) { this->m_imageFloatBuffer = stackbuf->rect_float; this->m_imageByteBuffer = stackbuf->rect; this->m_depthBuffer = stackbuf->zbuf_float; this->m_imagewidth = stackbuf->x; this->m_imageheight = stackbuf->y; this->m_numberOfChannels = stackbuf->channels; } } void BaseImageOperation::deinitExecution() { this->m_imageFloatBuffer = NULL; this->m_imageByteBuffer = NULL; BKE_image_release_ibuf(this->m_image, this->m_buffer, NULL); } void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) { ImBuf *stackbuf = getImBuf(); resolution[0] = 0; resolution[1] = 0; if (stackbuf) { resolution[0] = stackbuf->x; resolution[1] = stackbuf->y; } BKE_image_release_ibuf(this->m_image, stackbuf, NULL); } static void sampleImageAtLocation(ImBuf *ibuf, float x, float y, PixelSampler sampler, bool make_linear_rgb, float color[4]) { if (ibuf->rect_float) { switch (sampler) { case COM_PS_NEAREST: nearest_interpolation_color(ibuf, NULL, color, x, y); break; case COM_PS_BILINEAR: bilinear_interpolation_color(ibuf, NULL, color, x, y); break; case COM_PS_BICUBIC: bicubic_interpolation_color(ibuf, NULL, color, x, y); break; } } else { unsigned char byte_color[4]; switch (sampler) { case COM_PS_NEAREST: nearest_interpolation_color(ibuf, byte_color, NULL, x, y); break; case COM_PS_BILINEAR: bilinear_interpolation_color(ibuf, byte_color, NULL, x, y); break; case COM_PS_BICUBIC: bicubic_interpolation_color(ibuf, byte_color, NULL, x, y); break; } rgba_uchar_to_float(color, byte_color); if (make_linear_rgb) { IMB_colormanagement_colorspace_to_scene_linear_v4(color, false, ibuf->rect_colorspace); } } } void ImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { int ix = x, iy = y; if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) { zero_v4(output); } else if (ix < 0 || iy < 0 || ix >= this->m_buffer->x || iy >= this->m_buffer->y) { zero_v4(output); } else { sampleImageAtLocation(this->m_buffer, x, y, sampler, true, output); } } void ImageAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float tempcolor[4]; if (this->m_imageFloatBuffer == NULL && this->m_imageByteBuffer == NULL) { output[0] = 0.0f; } else { tempcolor[3] = 1.0f; sampleImageAtLocation(this->m_buffer, x, y, sampler, false, tempcolor); output[0] = tempcolor[3]; } } void ImageDepthOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { if (this->m_depthBuffer == NULL) { output[0] = 0.0f; } else { if (x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight()) output[0] = 0.0f; else { int offset = y * this->m_width + x; output[0] = this->m_depthBuffer[offset]; } } }