/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ImageOperation_h #define _COM_ImageOperation_h #include "COM_NodeOperation.h" #include "DNA_scene_types.h" #include "BLI_listbase.h" #include "BKE_image.h" extern "C" { #include "RE_pipeline.h" #include "RE_shader_ext.h" #include "RE_render_ext.h" #include "MEM_guardedalloc.h" } /** * @brief Base class for all image operations */ class BaseImageOperation : public NodeOperation { protected: ImBuf *buffer; Image *image; ImageUser *imageUser; float *imageBuffer; float *depthBuffer; int imageheight; int imagewidth; int framenumber; int numberOfChannels; BaseImageOperation(); /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); virtual ImBuf *getImBuf(); public: void initExecution(); void deinitExecution(); void setImage(Image *image) { this->image = image; } void setImageUser(ImageUser *imageuser) { this->imageUser = imageuser; } void setFramenumber(int framenumber) { this->framenumber = framenumber; } }; class ImageOperation : public BaseImageOperation { public: /** * Constructor */ ImageOperation(); void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class ImageAlphaOperation : public BaseImageOperation { public: /** * Constructor */ ImageAlphaOperation(); void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class ImageDepthOperation : public BaseImageOperation { public: /** * Constructor */ ImageDepthOperation(); void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; #endif