/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "BKE_image.h" #include "BLI_listbase.h" #include "BLI_utildefines.h" #include "COM_NodeOperation.h" #include "MEM_guardedalloc.h" #include "RE_pipeline.h" #include "RE_render_ext.h" #include "RE_shader_ext.h" /** * \brief Base class for all image operations */ class BaseImageOperation : public NodeOperation { protected: ImBuf *m_buffer; Image *m_image; ImageUser *m_imageUser; float *m_imageFloatBuffer; unsigned int *m_imageByteBuffer; float *m_depthBuffer; int m_imageheight; int m_imagewidth; int m_framenumber; int m_numberOfChannels; const RenderData *m_rd; const char *m_viewName; BaseImageOperation(); /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); virtual ImBuf *getImBuf(); public: void initExecution(); void deinitExecution(); void setImage(Image *image) { this->m_image = image; } void setImageUser(ImageUser *imageuser) { this->m_imageUser = imageuser; } void setRenderData(const RenderData *rd) { this->m_rd = rd; } void setViewName(const char *viewName) { this->m_viewName = viewName; } void setFramenumber(int framenumber) { this->m_framenumber = framenumber; } }; class ImageOperation : public BaseImageOperation { public: /** * Constructor */ ImageOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ImageAlphaOperation : public BaseImageOperation { public: /** * Constructor */ ImageAlphaOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; class ImageDepthOperation : public BaseImageOperation { public: /** * Constructor */ ImageDepthOperation(); void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); };