/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { class InpaintSimpleOperation : public NodeOperation { protected: /** * Cached reference to the input_program */ SocketReader *input_image_program_; int iterations_; float *cached_buffer_; bool cached_buffer_ready_; int *pixelorder_; int area_size_; short *manhattan_distance_; public: /** In-paint (simple convolve using average of known pixels). */ InpaintSimpleOperation(); /** * The inner loop of this operation. */ void execute_pixel(float output[4], int x, int y, void *data) override; /** * Initialize the execution */ void init_execution() override; void *initialize_tile_data(rcti *rect) override; /** * Deinitialize the execution */ void deinit_execution() override; void set_iterations(int iterations) { iterations_ = iterations; } bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) override; private: void calc_manhattan_distance(); void clamp_xy(int &x, int &y); float *get_pixel(int x, int y); int mdist(int x, int y); bool next_pixel(int &x, int &y, int &curr, int iters); void pix_step(int x, int y); }; } // namespace blender::compositor