/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_InvertOperation.h" namespace blender::compositor { InvertOperation::InvertOperation() { this->addInputSocket(DataType::Value); this->addInputSocket(DataType::Color); this->addOutputSocket(DataType::Color); this->m_inputValueProgram = nullptr; this->m_inputColorProgram = nullptr; this->m_color = true; this->m_alpha = false; setResolutionInputSocketIndex(1); this->flags.can_be_constant = true; } void InvertOperation::initExecution() { this->m_inputValueProgram = this->getInputSocketReader(0); this->m_inputColorProgram = this->getInputSocketReader(1); } void InvertOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputValue[4]; float inputColor[4]; this->m_inputValueProgram->readSampled(inputValue, x, y, sampler); this->m_inputColorProgram->readSampled(inputColor, x, y, sampler); const float value = inputValue[0]; const float invertedValue = 1.0f - value; if (this->m_color) { output[0] = (1.0f - inputColor[0]) * value + inputColor[0] * invertedValue; output[1] = (1.0f - inputColor[1]) * value + inputColor[1] * invertedValue; output[2] = (1.0f - inputColor[2]) * value + inputColor[2] * invertedValue; } else { copy_v3_v3(output, inputColor); } if (this->m_alpha) { output[3] = (1.0f - inputColor[3]) * value + inputColor[3] * invertedValue; } else { output[3] = inputColor[3]; } } void InvertOperation::deinitExecution() { this->m_inputValueProgram = nullptr; this->m_inputColorProgram = nullptr; } void InvertOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float value = *it.in(0); const float inverted_value = 1.0f - value; const float *color = it.in(1); if (this->m_color) { it.out[0] = (1.0f - color[0]) * value + color[0] * inverted_value; it.out[1] = (1.0f - color[1]) * value + color[1] * inverted_value; it.out[2] = (1.0f - color[2]) * value + color[2] * inverted_value; } else { copy_v3_v3(it.out, color); } if (this->m_alpha) { it.out[3] = (1.0f - color[3]) * value + color[3] * inverted_value; } else { it.out[3] = color[3]; } } } } // namespace blender::compositor