/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_InvertOperation.h" namespace blender::compositor { InvertOperation::InvertOperation() { this->add_input_socket(DataType::Value); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); input_value_program_ = nullptr; input_color_program_ = nullptr; color_ = true; alpha_ = false; set_canvas_input_index(1); flags_.can_be_constant = true; } void InvertOperation::init_execution() { input_value_program_ = this->get_input_socket_reader(0); input_color_program_ = this->get_input_socket_reader(1); } void InvertOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_value[4]; float input_color[4]; input_value_program_->read_sampled(input_value, x, y, sampler); input_color_program_->read_sampled(input_color, x, y, sampler); const float value = input_value[0]; const float inverted_value = 1.0f - value; if (color_) { output[0] = (1.0f - input_color[0]) * value + input_color[0] * inverted_value; output[1] = (1.0f - input_color[1]) * value + input_color[1] * inverted_value; output[2] = (1.0f - input_color[2]) * value + input_color[2] * inverted_value; } else { copy_v3_v3(output, input_color); } if (alpha_) { output[3] = (1.0f - input_color[3]) * value + input_color[3] * inverted_value; } else { output[3] = input_color[3]; } } void InvertOperation::deinit_execution() { input_value_program_ = nullptr; input_color_program_ = nullptr; } void InvertOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float value = *it.in(0); const float inverted_value = 1.0f - value; const float *color = it.in(1); if (color_) { it.out[0] = (1.0f - color[0]) * value + color[0] * inverted_value; it.out[1] = (1.0f - color[1]) * value + color[1] * inverted_value; it.out[2] = (1.0f - color[2]) * value + color[2] * inverted_value; } else { copy_v3_v3(it.out, color); } if (alpha_) { it.out[3] = (1.0f - color[3]) * value + color[3] * inverted_value; } else { it.out[3] = color[3]; } } } } // namespace blender::compositor