/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_InvertOperation.h" InvertOperation::InvertOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputValueProgram = NULL; this->inputColorProgram = NULL; this->color = true; this->alpha = false; setResolutionInputSocketIndex(1); } void InvertOperation::initExecution() { this->inputValueProgram = this->getInputSocketReader(0); this->inputColorProgram = this->getInputSocketReader(1); } void InvertOperation::executePixel(float *out, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputValue[4]; float inputColor[4]; this->inputValueProgram->read(inputValue, x, y, sampler, inputBuffers); this->inputColorProgram->read(inputColor, x, y, sampler, inputBuffers); const float value = inputValue[0]; const float invertedValue = 1.0f - value; if (color) { out[0] = (1.0f - inputColor[0]) * value + inputColor[0] * invertedValue; out[1] = (1.0f - inputColor[1]) * value + inputColor[1] * invertedValue; out[2] = (1.0f - inputColor[2]) * value + inputColor[2] * invertedValue; } else { copy_v3_v3(out, inputColor); } if (alpha) out[3] = (1.0f - inputColor[3]) * value + inputColor[3] * invertedValue; else out[3] = inputColor[3]; } void InvertOperation::deinitExecution() { this->inputValueProgram = NULL; this->inputColorProgram = NULL; }