/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_InvertOperation_h #define _COM_InvertOperation_h #include "COM_NodeOperation.h" class InvertOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputValueProgram; SocketReader *m_inputColorProgram; bool m_alpha; bool m_color; public: InvertOperation(); /** * the inner loop of this program */ void executePixel(float *color, float x, float y, PixelSampler sampler); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void setColor(bool color) { this->m_color = color; } void setAlpha(bool alpha) { this->m_alpha = alpha; } }; #endif