/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_KeyingBlurOperation.h" namespace blender::compositor { KeyingBlurOperation::KeyingBlurOperation() { this->addInputSocket(DataType::Value); this->addOutputSocket(DataType::Value); this->m_size = 0; this->m_axis = BLUR_AXIS_X; this->flags.complex = true; } void *KeyingBlurOperation::initializeTileData(rcti *rect) { void *buffer = getInputOperation(0)->initializeTileData(rect); return buffer; } void KeyingBlurOperation::executePixel(float output[4], int x, int y, void *data) { MemoryBuffer *inputBuffer = (MemoryBuffer *)data; const int bufferWidth = inputBuffer->getWidth(); float *buffer = inputBuffer->getBuffer(); int count = 0; float average = 0.0f; if (this->m_axis == 0) { const int start = MAX2(0, x - this->m_size + 1), end = MIN2(bufferWidth, x + this->m_size); for (int cx = start; cx < end; cx++) { int bufferIndex = (y * bufferWidth + cx); average += buffer[bufferIndex]; count++; } } else { const int start = MAX2(0, y - this->m_size + 1), end = MIN2(inputBuffer->getHeight(), y + this->m_size); for (int cy = start; cy < end; cy++) { int bufferIndex = (cy * bufferWidth + x); average += buffer[bufferIndex]; count++; } } average /= (float)count; output[0] = average; } bool KeyingBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; if (this->m_axis == BLUR_AXIS_X) { newInput.xmin = input->xmin - this->m_size; newInput.ymin = input->ymin; newInput.xmax = input->xmax + this->m_size; newInput.ymax = input->ymax; } else { newInput.xmin = input->xmin; newInput.ymin = input->ymin - this->m_size; newInput.xmax = input->xmax; newInput.ymax = input->ymax + this->m_size; } return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); } void KeyingBlurOperation::get_area_of_interest(const int UNUSED(input_idx), const rcti &output_area, rcti &r_input_area) { switch (m_axis) { case BLUR_AXIS_X: r_input_area.xmin = output_area.xmin - m_size; r_input_area.ymin = output_area.ymin; r_input_area.xmax = output_area.xmax + m_size; r_input_area.ymax = output_area.ymax; break; case BLUR_AXIS_Y: r_input_area.xmin = output_area.xmin; r_input_area.ymin = output_area.ymin - m_size; r_input_area.xmax = output_area.xmax; r_input_area.ymax = output_area.ymax + m_size; break; default: BLI_assert_msg(0, "Unknown axis"); break; } } void KeyingBlurOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input = inputs[0]; BuffersIterator it = output->iterate_with(inputs, area); int coord_max; int elem_stride; std::function get_current_coord; switch (m_axis) { case BLUR_AXIS_X: get_current_coord = [&] { return it.x; }; coord_max = this->getWidth(); elem_stride = input->elem_stride; break; case BLUR_AXIS_Y: get_current_coord = [&] { return it.y; }; coord_max = this->getHeight(); elem_stride = input->row_stride; break; } for (; !it.is_end(); ++it) { const int coord = get_current_coord(); const int start_coord = MAX2(0, coord - m_size + 1); const int end_coord = MIN2(coord_max, coord + m_size); const int count = end_coord - start_coord; float sum = 0.0f; const float *start = it.in(0) + (start_coord - coord) * elem_stride; const float *end = start + count * elem_stride; for (const float *elem = start; elem < end; elem += elem_stride) { sum += *elem; } *it.out = sum / count; } } } // namespace blender::compositor