/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #include "COM_KeyingClipOperation.h" #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_math.h" KeyingClipOperation::KeyingClipOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_VALUE); this->kernelRadius = 3; this->kernelTolerance = 0.1f; this->clipBlack = 0.0f; this->clipWhite = 1.0f; this->isEdgeMatte = false; this->setComplex(true); } void *KeyingClipOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { void *buffer = getInputOperation(0)->initializeTileData(rect, memoryBuffers); return buffer; } void KeyingClipOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { const int delta = this->kernelRadius; const float tolerance = this->kernelTolerance; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferWidth = inputBuffer->getWidth(); int bufferHeight = inputBuffer->getHeight(); int i, j, count = 0, totalCount = 0; float value = buffer[(y * bufferWidth + x) * 4]; bool ok = false; for (i = -delta + 1; i < delta; i++) { for (j = -delta + 1; j < delta; j++) { int cx = x + j, cy = y + i; if (i == 0 && j == 0) continue; if (cx >= 0 && cx < bufferWidth && cy >= 0 && cy < bufferHeight) { int bufferIndex = (cy * bufferWidth + cx) * 4; float currentValue = buffer[bufferIndex]; if (fabsf(currentValue - value) < tolerance) { count++; } totalCount++; } } } ok = count >= (float) totalCount * 0.9f; if (this->isEdgeMatte) { if (ok) color[0] = 0.0f; else color[0] = 1.0f; } else { color[0] = value; if (ok) { if (color[0] < this->clipBlack) color[0] = 0.0f; else if (color[0] >= this->clipWhite) color[0] = 1.0f; else color[0] = (color[0] - this->clipBlack) / (this->clipWhite - this->clipBlack); } } } bool KeyingClipOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; newInput.xmin = input->xmin - this->kernelRadius; newInput.ymin = input->ymin - this->kernelRadius; newInput.xmax = input->xmax + this->kernelRadius; newInput.ymax = input->ymax + this->kernelRadius; return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output); }