/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #include "COM_KeyingDespillOperation.h" namespace blender::compositor { KeyingDespillOperation::KeyingDespillOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); despill_factor_ = 0.5f; color_balance_ = 0.5f; pixel_reader_ = nullptr; screen_reader_ = nullptr; flags_.can_be_constant = true; } void KeyingDespillOperation::init_execution() { pixel_reader_ = this->get_input_socket_reader(0); screen_reader_ = this->get_input_socket_reader(1); } void KeyingDespillOperation::deinit_execution() { pixel_reader_ = nullptr; screen_reader_ = nullptr; } void KeyingDespillOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float pixel_color[4]; float screen_color[4]; pixel_reader_->read_sampled(pixel_color, x, y, sampler); screen_reader_->read_sampled(screen_color, x, y, sampler); const int screen_primary_channel = max_axis_v3(screen_color); const int other_1 = (screen_primary_channel + 1) % 3; const int other_2 = (screen_primary_channel + 2) % 3; const int min_channel = MIN2(other_1, other_2); const int max_channel = MAX2(other_1, other_2); float average_value, amount; average_value = color_balance_ * pixel_color[min_channel] + (1.0f - color_balance_) * pixel_color[max_channel]; amount = (pixel_color[screen_primary_channel] - average_value); copy_v4_v4(output, pixel_color); const float amount_despill = despill_factor_ * amount; if (amount_despill > 0.0f) { output[screen_primary_channel] = pixel_color[screen_primary_channel] - amount_despill; } } void KeyingDespillOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *pixel_color = it.in(0); const float *screen_color = it.in(1); const int screen_primary_channel = max_axis_v3(screen_color); const int other_1 = (screen_primary_channel + 1) % 3; const int other_2 = (screen_primary_channel + 2) % 3; const int min_channel = MIN2(other_1, other_2); const int max_channel = MAX2(other_1, other_2); const float average_value = color_balance_ * pixel_color[min_channel] + (1.0f - color_balance_) * pixel_color[max_channel]; const float amount = (pixel_color[screen_primary_channel] - average_value); copy_v4_v4(it.out, pixel_color); const float amount_despill = despill_factor_ * amount; if (amount_despill > 0.0f) { it.out[screen_primary_channel] = pixel_color[screen_primary_channel] - amount_despill; } } } } // namespace blender::compositor