/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #include "COM_KeyingDespillOperation.h" #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_math.h" static int get_pixel_primary_channel(float *pixel) { float max_value = MAX3(pixel[0], pixel[1], pixel[2]); if (max_value == pixel[0]) return 0; else if (max_value == pixel[1]) return 1; return 2; } KeyingDespillOperation::KeyingDespillOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->despillFactor = 0.5f; this->pixelReader = NULL; this->screenReader = NULL; } void KeyingDespillOperation::initExecution() { this->pixelReader = this->getInputSocketReader(0); this->screenReader = this->getInputSocketReader(1); } void KeyingDespillOperation::deinitExecution() { this->pixelReader = NULL; this->screenReader = NULL; } void KeyingDespillOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float pixelColor[4]; float screenColor[4]; this->pixelReader->read(pixelColor, x, y, sampler, inputBuffers); this->screenReader->read(screenColor, x, y, sampler, inputBuffers); int screen_primary_channel = get_pixel_primary_channel(screenColor); float average_value, amount; average_value = (pixelColor[0] + pixelColor[1] + pixelColor[2] - pixelColor[screen_primary_channel]) / 2.0f; amount = pixelColor[screen_primary_channel] - average_value; color[0] = pixelColor[0]; color[1] = pixelColor[1]; color[2] = pixelColor[2]; color[3] = pixelColor[3]; if (this->despillFactor * amount > 0) { color[screen_primary_channel] = pixelColor[screen_primary_channel] - this->despillFactor * amount; } }