/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * Class with implementation of keying despill node */ class KeyingDespillOperation : public MultiThreadedOperation { protected: SocketReader *pixel_reader_; SocketReader *screen_reader_; float despill_factor_; float color_balance_; public: KeyingDespillOperation(); void init_execution() override; void deinit_execution() override; void set_despill_factor(float value) { despill_factor_ = value; } void set_color_balance(float value) { color_balance_ = value; } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor