/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #ifndef __COM_KEYINGOPERATION_H__ #define __COM_KEYINGOPERATION_H__ #include #include "COM_NodeOperation.h" #include "BLI_listbase.h" /** * Class with implementation of keying node */ class KeyingOperation : public NodeOperation { protected: SocketReader *m_pixelReader; SocketReader *m_screenReader; float m_screenBalance; public: KeyingOperation(); void initExecution(); void deinitExecution(); void setScreenBalance(float value) {this->m_screenBalance = value;} void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif