/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #pragma once #include #include "COM_MultiThreadedOperation.h" #include "BLI_listbase.h" namespace blender::compositor { /** * Class with implementation of keying node */ class KeyingOperation : public MultiThreadedOperation { protected: SocketReader *pixel_reader_; SocketReader *screen_reader_; float screen_balance_; public: KeyingOperation(); void init_execution() override; void deinit_execution() override; void set_screen_balance(float value) { screen_balance_ = value; } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor