/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_LensGlowImageOperation.h" #include "BLI_math.h" LensGlowImageOperation::LensGlowImageOperation(): NodeOperation() { this->addOutputSocket(COM_DT_COLOR); } void LensGlowImageOperation::initExecution() { this->scale = 1/20000.0f; } void LensGlowImageOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { const float cs_r = 1.f, cs_g = 1.f, cs_b = 1.f; const float v = 2.f*(y / (float)512.0f) - 1.f; const float u = 2.f*(x / (float)512.0f) - 1.f; const float r = (u*u + v*v)*scale; const float d = -sqrtf(sqrtf(sqrtf(r)))*9.f; const float w = (0.5f + 0.5f*cos((double)u*M_PI))*(0.5f + 0.5f*cos((double)v*M_PI)); color[0] = expf(d*cs_r) * w; color[1] = expf(d*cs_g) * w; color[2] = expf(d*cs_b) * w; color[3] = 1.0f; } void LensGlowImageOperation::deinitExecution() { } void LensGlowImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { resolution[0] = 512; resolution[1] = 512; }