/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_LensGlowOperation.h" #include "BLI_math.h" LensGlowOperation::LensGlowOperation(): NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputProgram = NULL; this->lamp = NULL; } void LensGlowOperation::initExecution() { this->inputProgram = this->getInputSocketReader(0); } void LensGlowOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { // const float emit100 = this->lamp->energy*100; // const float emit200 = emit100*2; // const float deltaX = 160-x; // const float deltaY = 100-y; // const float distance = deltaX * deltaX + deltaY*deltaY; // float glow = (emit100-(distance))/(emit200); // if (glow<0) glow=0; // color[0] = glow*lamp->r; // color[1] = glow*lamp->g; // color[2] = glow*lamp->b; // color[3] = 1.0f; } void LensGlowOperation::deinitExecution() { this->inputProgram = NULL; }