/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_LuminanceMatteOperation.h" #include "BLI_math.h" extern "C" { #include "IMB_colormanagement.h" } LuminanceMatteOperation::LuminanceMatteOperation() : NodeOperation() { addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); this->m_inputImageProgram = NULL; } void LuminanceMatteOperation::initExecution() { this->m_inputImageProgram = this->getInputSocketReader(0); } void LuminanceMatteOperation::deinitExecution() { this->m_inputImageProgram = NULL; } void LuminanceMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inColor[4]; this->m_inputImageProgram->readSampled(inColor, x, y, sampler); const float high = this->m_settings->t1; const float low = this->m_settings->t2; const float luminance = IMB_colormanagement_get_luminance(inColor); float alpha; /* one line thread-friend algorithm: * output[0] = min(inputValue[3], min(1.0f, max(0.0f, ((luminance - low) / (high - low)))); */ /* test range */ if (luminance > high) { alpha = 1.0f; } else if (luminance < low) { alpha = 0.0f; } else { /*blend */ alpha = (luminance - low) / (high - low); } /* store matte(alpha) value in [0] to go with * COM_SetAlphaOperation and the Value output */ /* don't make something that was more transparent less transparent */ output[0] = min_ff(alpha, inColor[3]); }