/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_LuminanceMatteOperation.h" #include "BLI_math.h" LuminanceMatteOperation::LuminanceMatteOperation(): NodeOperation() { addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); inputImageProgram = NULL; } void LuminanceMatteOperation::initExecution() { this->inputImageProgram = this->getInputSocketReader(0); } void LuminanceMatteOperation::deinitExecution() { this->inputImageProgram = NULL; } void LuminanceMatteOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inColor[4]; const float high=this->settings->t1; const float low=this->settings->t2; float alpha; this->inputImageProgram->read(inColor, x, y, sampler, inputBuffers); /* one line thread-friend algorithm: outputValue[0] = max(inputValue[3], min(high, max(low, ((inColor[0]-low)/(high-low)))) */ /* test range*/ if (inColor[0] > high) { alpha=1.f; } else if (inColor[0] < low) { alpha=0.f; } else {/*blend */ alpha=(inColor[0]-low)/(high-low); } /* store matte(alpha) value in [0] to go with * COM_SetAlphaOperation and the Value output */ /* don't make something that was more transparent less transparent */ if (alpha