/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto * Daniel Salazar */ #include "COM_MapRangeOperation.h" MapRangeOperation::MapRangeOperation() : NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_VALUE); this->m_inputOperation = NULL; this->m_useClamp = FALSE; } void MapRangeOperation::initExecution() { this->m_inputOperation = this->getInputSocketReader(0); this->m_sourceMinOperation = this->getInputSocketReader(1); this->m_sourceMaxOperation = this->getInputSocketReader(2); this->m_destMinOperation = this->getInputSocketReader(3); this->m_destMaxOperation = this->getInputSocketReader(4); } void MapRangeOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float inputs[8]; /* includes the 5 inputs + 3 pads */ float value; float source_min, source_max; float dest_min, dest_max; this->m_inputOperation->read(inputs, x, y, sampler); this->m_sourceMinOperation->read(inputs + 1, x, y, sampler); this->m_sourceMaxOperation->read(inputs + 2, x, y, sampler); this->m_destMinOperation->read(inputs + 3, x, y, sampler); this->m_destMaxOperation->read(inputs + 4, x, y, sampler); value = inputs[0]; source_min = inputs[1]; source_max = inputs[2]; dest_min = inputs[3]; dest_max = inputs[4]; value = (value - source_min) / (source_max - source_min); value = dest_min + value * (dest_max - dest_min); if (this->m_useClamp) { if (dest_max > dest_min) { CLAMP(value, dest_min, dest_max); } else { CLAMP(value, dest_max, dest_min); } } output[0] = value; } void MapRangeOperation::deinitExecution() { this->m_inputOperation = NULL; this->m_sourceMinOperation = NULL; this->m_sourceMaxOperation = NULL; this->m_destMinOperation = NULL; this->m_destMaxOperation = NULL; }