/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_MapUVOperation.h" #include "BLI_math.h" namespace blender::compositor { MapUVOperation::MapUVOperation() { this->addInputSocket(DataType::Color, ResizeMode::None); this->addInputSocket(DataType::Vector); this->addOutputSocket(DataType::Color); this->m_alpha = 0.0f; this->flags.complex = true; setResolutionInputSocketIndex(1); this->m_inputUVProgram = nullptr; this->m_inputColorProgram = nullptr; } void MapUVOperation::init_data() { NodeOperation *image_input = get_input_operation(0); image_width_ = image_input->getWidth(); image_height_ = image_input->getHeight(); NodeOperation *uv_input = get_input_operation(1); uv_width_ = uv_input->getWidth(); uv_height_ = uv_input->getHeight(); } void MapUVOperation::initExecution() { this->m_inputColorProgram = this->getInputSocketReader(0); this->m_inputUVProgram = this->getInputSocketReader(1); if (execution_model_ == eExecutionModel::Tiled) { uv_input_read_fn_ = [=](float x, float y, float *out) { this->m_inputUVProgram->readSampled(out, x, y, PixelSampler::Bilinear); }; } } void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { float xy[2] = {x, y}; float uv[2], deriv[2][2], alpha; pixelTransform(xy, uv, deriv, alpha); if (alpha == 0.0f) { zero_v4(output); return; } /* EWA filtering */ this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]); /* UV to alpha threshold */ const float threshold = this->m_alpha * 0.05f; /* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives. * this calculation is not very well defined, should be looked into if it becomes a problem ... */ float du = len_v2(deriv[0]); float dv = len_v2(deriv[1]); float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() + dv / m_inputColorProgram->getHeight()); if (factor < 0.0f) { alpha = 0.0f; } else { alpha *= factor; } /* "premul" */ if (alpha < 1.0f) { mul_v4_fl(output, alpha); } } bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha) { if (x < 0.0f || x >= uv_width_ || y < 0.0f || y >= uv_height_) { r_u = 0.0f; r_v = 0.0f; r_alpha = 0.0f; return false; } float vector[3]; uv_input_read_fn_(x, y, vector); r_u = vector[0] * image_width_; r_v = vector[1] * image_height_; r_alpha = vector[2]; return true; } void MapUVOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha) { float uv[2], alpha; /* temporary variables for derivative estimation */ int num; read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha); /* Estimate partial derivatives using 1-pixel offsets */ const float epsilon[2] = {1.0f, 1.0f}; zero_v2(r_deriv[0]); zero_v2(r_deriv[1]); num = 0; if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += uv[0] - r_uv[0]; r_deriv[1][0] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += r_uv[0] - uv[0]; r_deriv[1][0] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / (float)num; r_deriv[0][0] *= numinv; r_deriv[1][0] *= numinv; } num = 0; if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += uv[0] - r_uv[0]; r_deriv[1][1] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += r_uv[0] - uv[0]; r_deriv[1][1] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / (float)num; r_deriv[0][1] *= numinv; r_deriv[1][1] *= numinv; } } void MapUVOperation::deinitExecution() { this->m_inputUVProgram = nullptr; this->m_inputColorProgram = nullptr; } bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti colorInput; rcti uvInput; NodeOperation *operation = nullptr; /* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */ operation = getInputOperation(0); colorInput.xmax = operation->getWidth(); colorInput.xmin = 0; colorInput.ymax = operation->getHeight(); colorInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) { return true; } operation = getInputOperation(1); uvInput.xmax = input->xmax + 1; uvInput.xmin = input->xmin - 1; uvInput.ymax = input->ymax + 1; uvInput.ymin = input->ymin - 1; if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) { return true; } return false; } void MapUVOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case 0: { r_input_area.xmin = 0; r_input_area.xmax = image_width_; r_input_area.ymin = 0; r_input_area.ymax = image_height_; break; } case 1: { r_input_area = output_area; expand_area_for_sampler(r_input_area, PixelSampler::Bilinear); break; } } } void MapUVOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output), const rcti &UNUSED(area), Span inputs) { const MemoryBuffer *uv_input = inputs[1]; uv_input_read_fn_ = [=](float x, float y, float *out) { uv_input->read_elem_bilinear(x, y, out); }; } void MapUVOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input_image = inputs[0]; for (BuffersIterator it = output->iterate_with({}, area); !it.is_end(); ++it) { float xy[2] = {(float)it.x, (float)it.y}; float uv[2]; float deriv[2][2]; float alpha; pixelTransform(xy, uv, deriv, alpha); if (alpha == 0.0f) { zero_v4(it.out); continue; } /* EWA filtering. */ input_image->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], it.out); /* UV to alpha threshold. */ const float threshold = this->m_alpha * 0.05f; /* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives. * this calculation is not very well defined, should be looked into if it becomes a problem ... */ const float du = len_v2(deriv[0]); const float dv = len_v2(deriv[1]); const float factor = 1.0f - threshold * (du / image_width_ + dv / image_height_); if (factor < 0.0f) { alpha = 0.0f; } else { alpha *= factor; } /* "premul" */ if (alpha < 1.0f) { mul_v4_fl(it.out, alpha); } } } } // namespace blender::compositor