/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_MapUVOperation.h" #include "BLI_math.h" MapUVOperation::MapUVOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); this->addInputSocket(COM_DT_VECTOR); this->addOutputSocket(COM_DT_COLOR); this->m_alpha = 0.0f; this->setComplex(true); setResolutionInputSocketIndex(1); this->m_inputUVProgram = NULL; this->m_inputColorProgram = NULL; } void MapUVOperation::initExecution() { this->m_inputColorProgram = this->getInputSocketReader(0); this->m_inputUVProgram = this->getInputSocketReader(1); } void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { float xy[2] = {x, y}; float uv[2], deriv[2][2], alpha; pixelTransform(xy, uv, deriv, alpha); if (alpha == 0.0f) { zero_v4(output); return; } /* EWA filtering */ this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]); /* UV to alpha threshold */ const float threshold = this->m_alpha * 0.05f; /* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives. * this calculation is not very well defined, should be looked into if it becomes a problem ... */ float du = len_v2(deriv[0]); float dv = len_v2(deriv[1]); float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() + dv / m_inputColorProgram->getHeight()); if (factor < 0.0f) { alpha = 0.0f; } else { alpha *= factor; } /* "premul" */ if (alpha < 1.0f) { mul_v4_fl(output, alpha); } } bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha) { float width = m_inputUVProgram->getWidth(); float height = m_inputUVProgram->getHeight(); if (x < 0.0f || x >= width || y < 0.0f || y >= height) { r_u = 0.0f; r_v = 0.0f; r_alpha = 0.0f; return false; } else { float vector[3]; m_inputUVProgram->readSampled(vector, x, y, COM_PS_BILINEAR); r_u = vector[0] * m_inputColorProgram->getWidth(); r_v = vector[1] * m_inputColorProgram->getHeight(); r_alpha = vector[2]; return true; } } void MapUVOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha) { float uv[2], alpha; /* temporary variables for derivative estimation */ int num; read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha); /* Estimate partial derivatives using 1-pixel offsets */ const float epsilon[2] = {1.0f, 1.0f}; zero_v2(r_deriv[0]); zero_v2(r_deriv[1]); num = 0; if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += uv[0] - r_uv[0]; r_deriv[1][0] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += r_uv[0] - uv[0]; r_deriv[1][0] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / (float)num; r_deriv[0][0] *= numinv; r_deriv[1][0] *= numinv; } num = 0; if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += uv[0] - r_uv[0]; r_deriv[1][1] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += r_uv[0] - uv[0]; r_deriv[1][1] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / (float)num; r_deriv[0][1] *= numinv; r_deriv[1][1] *= numinv; } } void MapUVOperation::deinitExecution() { this->m_inputUVProgram = NULL; this->m_inputColorProgram = NULL; } bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti colorInput; rcti uvInput; NodeOperation *operation = NULL; /* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */ operation = getInputOperation(0); colorInput.xmax = operation->getWidth(); colorInput.xmin = 0; colorInput.ymax = operation->getHeight(); colorInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) { return true; } operation = getInputOperation(1); uvInput.xmax = input->xmax + 1; uvInput.xmin = input->xmin - 1; uvInput.ymax = input->ymax + 1; uvInput.ymin = input->ymin - 1; if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) { return true; } return false; }