/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #ifndef __COM_MAPUVOPERATION_H__ #define __COM_MAPUVOPERATION_H__ #include "COM_NodeOperation.h" class MapUVOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputUVProgram; SocketReader *m_inputColorProgram; float m_alpha; public: MapUVOperation(); /** * we need a 3x3 differential filter for UV Input and full buffer for the image */ bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void setAlpha(float alpha) { this->m_alpha = alpha; } private: bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha); }; #endif