/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class MapUVOperation : public MultiThreadedOperation { private: static constexpr int IMAGE_INPUT_INDEX = 0; static constexpr int UV_INPUT_INDEX = 1; /** * Cached reference to the input_program */ SocketReader *inputUVProgram_; SocketReader *input_color_program_; int uv_width_; int uv_height_; int image_width_; int image_height_; float alpha_; std::function uv_input_read_fn_; public: MapUVOperation(); /** * we need a 3x3 differential filter for UV Input and full buffer for the image */ bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override; /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha); void init_data() override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_alpha(float alpha) { alpha_ = alpha; } void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span inputs) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; private: bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha); }; } // namespace blender::compositor