/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class MapUVOperation : public MultiThreadedOperation { private: static constexpr int IMAGE_INPUT_INDEX = 0; static constexpr int UV_INPUT_INDEX = 1; /** * Cached reference to the inputProgram */ SocketReader *m_inputUVProgram; SocketReader *m_inputColorProgram; int uv_width_; int uv_height_; int image_width_; int image_height_; float m_alpha; std::function uv_input_read_fn_; public: MapUVOperation(); /** * we need a 3x3 differential filter for UV Input and full buffer for the image */ bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override; /** * The inner loop of this operation. */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; void pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha); void init_data() override; /** * Initialize the execution */ void initExecution() override; /** * Deinitialize the execution */ void deinitExecution() override; void setAlpha(float alpha) { this->m_alpha = alpha; } void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span inputs) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; private: bool read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha); }; } // namespace blender::compositor