/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" #include "DNA_texture_types.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class MapValueOperation : public NodeOperation { private: /** * Cached reference to the inputProgram */ SocketReader *m_inputOperation; TexMapping *m_settings; public: /** * Default constructor */ MapValueOperation(); /** * The inner loop of this operation. */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void initExecution() override; /** * Deinitialize the execution */ void deinitExecution() override; /** * \brief set the TexMapping settings */ void setSettings(TexMapping *settings) { this->m_settings = settings; } };