/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" #include "DNA_texture_types.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class MapValueOperation : public MultiThreadedOperation { private: /** * Cached reference to the input_program */ SocketReader *input_operation_; const TexMapping *settings_; public: /** * Default constructor */ MapValueOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; /** * \brief set the TexMapping settings */ void set_settings(const TexMapping *settings) { settings_ = settings; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor