/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #include "COM_MaskOperation.h" #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "DNA_scene_types.h" extern "C" { #include "BKE_mask.h" #include "../../../../intern/raskter/raskter.h" } MaskOperation::MaskOperation() : NodeOperation() { this->addOutputSocket(COM_DT_VALUE); this->mask = NULL; this->maskWidth = 0; this->maskHeight = 0; this->framenumber = 0; this->rasterizedMask = NULL; setComplex(true); } void MaskOperation::initExecution() { initMutex(); this->rasterizedMask = NULL; } void MaskOperation::deinitExecution() { if (this->rasterizedMask) { MEM_freeN(rasterizedMask); this->rasterizedMask = NULL; } } void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { if (this->rasterizedMask) return this->rasterizedMask; if (!this->mask) return NULL; lockMutex(); if (this->rasterizedMask == NULL) { int width = this->getWidth(); int height = this->getHeight(); float *buffer; buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask"); BKE_mask_rasterize(mask, width, height, buffer, TRUE, this->do_smooth, this->do_feather); if (this->do_smooth) { PLX_antialias_buffer(buffer, width, height); } this->rasterizedMask = buffer; } unlockMutex(); return this->rasterizedMask; } void MaskOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { if (maskWidth == 0 || maskHeight == 0) { NodeOperation::determineResolution(resolution, preferredResolution); } else { unsigned int nr[2]; nr[0] = maskWidth; nr[1] = maskHeight; NodeOperation::determineResolution(resolution, nr); resolution[0] = maskWidth; resolution[1] = maskHeight; } } void MaskOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { if (!data) { color[0] = 0.0f; } else { float *buffer = (float *) data; int index = (y * this->getWidth() + x); color[0] = buffer[index]; } }