/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #ifndef __COM_MASKOPERATION_H__ #define __COM_MASKOPERATION_H__ #include "COM_NodeOperation.h" #include "DNA_mask_types.h" #include "BLI_listbase.h" #include "IMB_imbuf_types.h" /** * Class with implementation of mask rasterization */ class MaskOperation : public NodeOperation { protected: Mask *m_mask; /* note, these are used more like aspect, * but they _do_ impact on mask detail */ int m_maskWidth; int m_maskHeight; float m_maskWidthInv; /* 1 / m_maskWidth */ float m_maskHeightInv; /* 1 / m_maskHeight */ float m_mask_px_ofs[2]; float m_frame_shutter; int m_frame_number; bool m_do_smooth; bool m_do_feather; struct MaskRasterHandle *m_rasterMaskHandles[CMP_NODE_MASK_MBLUR_SAMPLES_MAX]; unsigned int m_rasterMaskHandleTot; /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); public: MaskOperation(); void initExecution(); void deinitExecution(); void setMask(Mask *mask) { this->m_mask = mask; } void setMaskWidth(int width) { this->m_maskWidth = width; this->m_maskWidthInv = 1.0f / (float)width; this->m_mask_px_ofs[0] = this->m_maskWidthInv * 0.5f; } void setMaskHeight(int height) { this->m_maskHeight = height; this->m_maskHeightInv = 1.0f / (float)height; this->m_mask_px_ofs[1] = this->m_maskHeightInv * 0.5f; } void setFramenumber(int frame_number) { this->m_frame_number = frame_number; } void setSmooth(bool smooth) { this->m_do_smooth = smooth; } void setFeather(bool feather) { this->m_do_feather = feather; } void setMotionBlurSamples(int samples) { this->m_rasterMaskHandleTot = min(max(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX); } void setMotionBlurShutter(float shutter) { this->m_frame_shutter = shutter; } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); }; #endif