/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand * Sergey Sharybin */ #ifndef _COM_MaskOperation_h #define _COM_MaskOperation_h #include "COM_NodeOperation.h" #include "DNA_scene_types.h" #include "DNA_mask_types.h" #include "BLI_listbase.h" #include "IMB_imbuf_types.h" /** * Class with implementation of mask rasterization */ class MaskOperation : public NodeOperation { protected: Mask *mask; int maskWidth; int maskHeight; int framenumber; bool do_smooth; bool do_feather; float *rasterizedMask; /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); public: MaskOperation(); void initExecution(); void deinitExecution(); void *initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); void setMask(Mask *mask) { this->mask = mask; } void setMaskWidth(int width) { this->maskWidth = width; } void setMaskHeight(int height) { this->maskHeight = height; } void setFramenumber(int framenumber) { this->framenumber = framenumber; } void setSmooth(bool smooth) { this->do_smooth = smooth; } void setFeather(bool feather) { this->do_feather = feather; } void executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data); }; #endif