/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #pragma once #include "BLI_listbase.h" #include "COM_MultiThreadedOperation.h" #include "DNA_mask_types.h" #include "IMB_imbuf_types.h" /* Forward declarations. */ struct MaskRasterHandle; namespace blender::compositor { /** * Class with implementation of mask rasterization */ class MaskOperation : public MultiThreadedOperation { protected: Mask *mask_; /* NOTE: these are used more like aspect, * but they _do_ impact on mask detail */ int mask_width_; int mask_height_; float mask_width_inv_; /* `1 / mask_width_` */ float mask_height_inv_; /* `1 / mask_height_` */ float mask_px_ofs_[2]; float frame_shutter_; int frame_number_; bool do_feather_; struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX]; unsigned int raster_mask_handle_tot_; /** * Determine the output resolution. The resolution is retrieved from the Renderer */ void determine_canvas(const rcti &preferred_area, rcti &r_area) override; public: MaskOperation(); void init_execution() override; void deinit_execution() override; void set_mask(Mask *mask) { mask_ = mask; } void set_mask_width(int width) { mask_width_ = width; mask_width_inv_ = 1.0f / (float)width; mask_px_ofs_[0] = mask_width_inv_ * 0.5f; } void set_mask_height(int height) { mask_height_ = height; mask_height_inv_ = 1.0f / (float)height; mask_px_ofs_[1] = mask_height_inv_ * 0.5f; } void set_framenumber(int frame_number) { frame_number_ = frame_number; } void set_feather(bool feather) { do_feather_ = feather; } void set_motion_blur_samples(int samples) { raster_mask_handle_tot_ = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX); } void set_motion_blur_shutter(float shutter) { frame_shutter_ = shutter; } void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; private: Vector get_non_null_handles() const; }; } // namespace blender::compositor