/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_MathBaseOperation_h #define _COM_MathBaseOperation_h #include "COM_NodeOperation.h" /** * this program converts an input colour to an output value. * it assumes we are in sRGB colour space. */ class MathBaseOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader * inputValue1Operation; SocketReader * inputValue2Operation; protected: /** * Default constructor */ MathBaseOperation(); public: /** * the inner loop of this program */ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) = 0; /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); }; class MathAddOperation: public MathBaseOperation { public: MathAddOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathSubtractOperation: public MathBaseOperation { public: MathSubtractOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathMultiplyOperation: public MathBaseOperation { public: MathMultiplyOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathDivideOperation: public MathBaseOperation { public: MathDivideOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathSineOperation: public MathBaseOperation { public: MathSineOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathCosineOperation: public MathBaseOperation { public: MathCosineOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathTangentOperation: public MathBaseOperation { public: MathTangentOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathArcSineOperation: public MathBaseOperation { public: MathArcSineOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathArcCosineOperation: public MathBaseOperation { public: MathArcCosineOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathArcTangentOperation: public MathBaseOperation { public: MathArcTangentOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathPowerOperation: public MathBaseOperation { public: MathPowerOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathLogarithmOperation: public MathBaseOperation { public: MathLogarithmOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathMinimumOperation: public MathBaseOperation { public: MathMinimumOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathMaximumOperation: public MathBaseOperation { public: MathMaximumOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathRoundOperation: public MathBaseOperation { public: MathRoundOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathLessThanOperation: public MathBaseOperation { public: MathLessThanOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; class MathGreaterThanOperation: public MathBaseOperation { public: MathGreaterThanOperation() : MathBaseOperation() {} void executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); }; #endif