/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_MathBaseOperation_h #define _COM_MathBaseOperation_h #include "COM_NodeOperation.h" /** * this program converts an input colour to an output value. * it assumes we are in sRGB colour space. */ class MathBaseOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader *m_inputValue1Operation; SocketReader *m_inputValue2Operation; protected: /** * Default constructor */ MathBaseOperation(); public: /** * the inner loop of this program */ void executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]) = 0; /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); /** * Determine resolution */ void determineResolution(unsigned int resolution[], unsigned int preferredResolution[]); }; class MathAddOperation : public MathBaseOperation { public: MathAddOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathSubtractOperation : public MathBaseOperation { public: MathSubtractOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathMultiplyOperation : public MathBaseOperation { public: MathMultiplyOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathDivideOperation : public MathBaseOperation { public: MathDivideOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathSineOperation : public MathBaseOperation { public: MathSineOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathCosineOperation : public MathBaseOperation { public: MathCosineOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathTangentOperation : public MathBaseOperation { public: MathTangentOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathArcSineOperation : public MathBaseOperation { public: MathArcSineOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathArcCosineOperation : public MathBaseOperation { public: MathArcCosineOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathArcTangentOperation : public MathBaseOperation { public: MathArcTangentOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathPowerOperation : public MathBaseOperation { public: MathPowerOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathLogarithmOperation : public MathBaseOperation { public: MathLogarithmOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathMinimumOperation : public MathBaseOperation { public: MathMinimumOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathMaximumOperation : public MathBaseOperation { public: MathMaximumOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathRoundOperation : public MathBaseOperation { public: MathRoundOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathLessThanOperation : public MathBaseOperation { public: MathLessThanOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; class MathGreaterThanOperation : public MathBaseOperation { public: MathGreaterThanOperation() : MathBaseOperation() {} void executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer * inputBuffers[]); }; #endif