/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class MathBaseOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader *m_inputValue1Operation; SocketReader *m_inputValue2Operation; SocketReader *m_inputValue3Operation; bool m_useClamp; protected: /** * Default constructor */ MathBaseOperation(); void clampIfNeeded(float color[4]); public: /** * Initialize the execution */ void initExecution() override; /** * Deinitialize the execution */ void deinitExecution() override; /** * Determine resolution */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override; void setUseClamp(bool value) { this->m_useClamp = value; } }; class MathAddOperation : public MathBaseOperation { public: MathAddOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSubtractOperation : public MathBaseOperation { public: MathSubtractOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathMultiplyOperation : public MathBaseOperation { public: MathMultiplyOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathDivideOperation : public MathBaseOperation { public: MathDivideOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSineOperation : public MathBaseOperation { public: MathSineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathCosineOperation : public MathBaseOperation { public: MathCosineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathTangentOperation : public MathBaseOperation { public: MathTangentOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathHyperbolicSineOperation : public MathBaseOperation { public: MathHyperbolicSineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathHyperbolicCosineOperation : public MathBaseOperation { public: MathHyperbolicCosineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathHyperbolicTangentOperation : public MathBaseOperation { public: MathHyperbolicTangentOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathArcSineOperation : public MathBaseOperation { public: MathArcSineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathArcCosineOperation : public MathBaseOperation { public: MathArcCosineOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathArcTangentOperation : public MathBaseOperation { public: MathArcTangentOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathPowerOperation : public MathBaseOperation { public: MathPowerOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathLogarithmOperation : public MathBaseOperation { public: MathLogarithmOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathMinimumOperation : public MathBaseOperation { public: MathMinimumOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathMaximumOperation : public MathBaseOperation { public: MathMaximumOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathRoundOperation : public MathBaseOperation { public: MathRoundOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathLessThanOperation : public MathBaseOperation { public: MathLessThanOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathGreaterThanOperation : public MathBaseOperation { public: MathGreaterThanOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathModuloOperation : public MathBaseOperation { public: MathModuloOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathAbsoluteOperation : public MathBaseOperation { public: MathAbsoluteOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathRadiansOperation : public MathBaseOperation { public: MathRadiansOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathDegreesOperation : public MathBaseOperation { public: MathDegreesOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathArcTan2Operation : public MathBaseOperation { public: MathArcTan2Operation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathFloorOperation : public MathBaseOperation { public: MathFloorOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathCeilOperation : public MathBaseOperation { public: MathCeilOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathFractOperation : public MathBaseOperation { public: MathFractOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSqrtOperation : public MathBaseOperation { public: MathSqrtOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathInverseSqrtOperation : public MathBaseOperation { public: MathInverseSqrtOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSignOperation : public MathBaseOperation { public: MathSignOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathExponentOperation : public MathBaseOperation { public: MathExponentOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathTruncOperation : public MathBaseOperation { public: MathTruncOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSnapOperation : public MathBaseOperation { public: MathSnapOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathWrapOperation : public MathBaseOperation { public: MathWrapOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathPingpongOperation : public MathBaseOperation { public: MathPingpongOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathCompareOperation : public MathBaseOperation { public: MathCompareOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathMultiplyAddOperation : public MathBaseOperation { public: MathMultiplyAddOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSmoothMinOperation : public MathBaseOperation { public: MathSmoothMinOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; class MathSmoothMaxOperation : public MathBaseOperation { public: MathSmoothMaxOperation() : MathBaseOperation() { } void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override; }; } // namespace blender::compositor