/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixBaseOperation.h" MixBaseOperation::MixBaseOperation(): NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputValueOperation = NULL; this->inputColor1Operation = NULL; this->inputColor2Operation = NULL; this->setUseValueAlphaMultiply(false); } void MixBaseOperation::initExecution() { this->inputValueOperation = this->getInputSocketReader(0); this->inputColor1Operation = this->getInputSocketReader(1); this->inputColor2Operation = this->getInputSocketReader(2); } void MixBaseOperation::executePixel(float* outputColor, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor1[4]; float inputColor2[4]; float value; inputValueOperation->read(&value, x, y, sampler, inputBuffers); inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers); inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers); if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem= 1.0f-value; outputColor[0] = valuem*(inputColor1[0])+value*(inputColor2[0]); outputColor[1] = valuem*(inputColor1[1])+value*(inputColor2[1]); outputColor[2] = valuem*(inputColor1[2])+value*(inputColor2[2]); outputColor[3] = inputColor1[3]; } void MixBaseOperation::deinitExecution() { this->inputValueOperation = NULL; this->inputColor1Operation = NULL; this->inputColor2Operation = NULL; } void MixBaseOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { InputSocket* socket; unsigned int tempPreferredResolution[] = {0,0}; unsigned int tempResolution[2]; socket = this->getInputSocket(1); socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(1); } else { socket = this->getInputSocket(2); tempPreferredResolution[0] = 0; tempPreferredResolution[1] = 0; socket->determineResolution(tempResolution, tempPreferredResolution); if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) { this->setResolutionInputSocketIndex(2); } else { this->setResolutionInputSocketIndex(0); } } NodeOperation::determineResolution(resolution, preferredResolution); }