/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixColorOperation.h" extern "C" { #include "BLI_math.h" } MixColorOperation::MixColorOperation(): MixBaseOperation() { } void MixColorOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor1[4]; float inputColor2[4]; float value; inputValueOperation->read(&value, x, y, sampler, inputBuffers); inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers); inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers); if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem = 1.0f - value; float colH,colS,colV; rgb_to_hsv(inputColor2[0], inputColor2[1], inputColor2[2], &colH, &colS, &colV); if (colS!=0.0f) { float rH,rS,rV; float tmpr,tmpg,tmpb; rgb_to_hsv(inputColor1[0], inputColor1[1], inputColor1[2], &rH, &rS, &rV); hsv_to_rgb(colH , colS, rV, &tmpr, &tmpg, &tmpb); outputValue[0] = valuem*(inputColor1[0]) + value*tmpr; outputValue[1] = valuem*(inputColor1[1]) + value*tmpg; outputValue[2] = valuem*(inputColor1[2]) + value*tmpb; } outputValue[3] = inputColor1[3]; }