/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixDivideOperation.h" MixDivideOperation::MixDivideOperation(): MixBaseOperation() { } void MixDivideOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor1[4]; float inputColor2[4]; float value; inputValueOperation->read(&value, x, y, sampler, inputBuffers); inputColor1Operation->read(&inputColor1[0], x, y, sampler, inputBuffers); inputColor2Operation->read(&inputColor2[0], x, y, sampler, inputBuffers); if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } float valuem= 1.0f-value; if(inputColor2[0]!=0.0f) outputValue[0] = valuem*(inputColor1[0]) + value*(inputColor1[0])/inputColor2[0]; else outputValue[0] = 0.0f; if(inputColor2[1]!=0.0f) outputValue[1] = valuem*(inputColor1[1]) + value*(inputColor1[1])/inputColor2[1]; else outputValue[1] = 0.0f; if(inputColor2[2]!=0.0f) outputValue[2] = valuem*(inputColor1[2]) + value*(inputColor1[2])/inputColor2[2]; else outputValue[2] = 0.0f; outputValue[3] = inputColor1[3]; }