/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_MixLinearLightOperation.h" MixLinearLightOperation::MixLinearLightOperation() : MixBaseOperation() { /* pass */ } void MixLinearLightOperation::executePixel(float output[4], float x, float y, PixelSampler sampler) { float inputColor1[4]; float inputColor2[4]; float value; this->m_inputValueOperation->read(&value, x, y, sampler); this->m_inputColor1Operation->read(&inputColor1[0], x, y, sampler); this->m_inputColor2Operation->read(&inputColor2[0], x, y, sampler); if (this->useValueAlphaMultiply()) { value *= inputColor2[3]; } if (inputColor2[0] > 0.5f) output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0] - 0.5f)); else output[0] = inputColor1[0] + value * (2.0f * (inputColor2[0]) - 1.0f); if (inputColor2[1] > 0.5f) output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1] - 0.5f)); else output[1] = inputColor1[1] + value * (2.0f * (inputColor2[1]) - 1.0f); if (inputColor2[2] > 0.5f) output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2] - 0.5f)); else output[2] = inputColor1[2] + value * (2.0f * (inputColor2[2]) - 1.0f); output[3] = inputColor1[3]; clampIfNeeded(output); }